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author | Raphael Langella <raphael.langella@gmail.com> | 2011-06-04 00:24:32 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-06-04 00:24:32 +0200 |
commit | 194fea965b6e78a6015226698ac10e83982e80c9 (patch) | |
tree | f922702c8b669220088e2e150ae72df0754a3eb4 /crawl-ref/source/godpassive.h | |
parent | 0ef6d45de87760dad80783ba56bf292b07ec2333 (diff) | |
download | crawl-ref-194fea965b6e78a6015226698ac10e83982e80c9.tar.gz crawl-ref-194fea965b6e78a6015226698ac10e83982e80c9.zip |
Improve and simplify Ash on sight identification.
By doing it when updating the stashes we avoid lot of code duplication and
fix ^x screen not showing identified items on the turn they were seen.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r-- | crawl-ref/source/godpassive.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h index f940330388..ce417a7725 100644 --- a/crawl-ref/source/godpassive.h +++ b/crawl-ref/source/godpassive.h @@ -41,7 +41,6 @@ void jiyva_slurp_message(int js); void ash_init_bondage(); void ash_check_bondage(bool msg = true); std::string ash_describe_bondage(int flags, bool level); -bool ash_id_item(const coord_def p); bool ash_id_item(item_def& item, bool silent = true); void ash_id_inventory(); void ash_id_monster_equipment(monster* mon); |