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authorRaphael Langella <raphael.langella@gmail.com>2011-06-04 00:24:32 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-06-04 00:24:32 +0200
commit194fea965b6e78a6015226698ac10e83982e80c9 (patch)
treef922702c8b669220088e2e150ae72df0754a3eb4 /crawl-ref/source/godpassive.h
parent0ef6d45de87760dad80783ba56bf292b07ec2333 (diff)
downloadcrawl-ref-194fea965b6e78a6015226698ac10e83982e80c9.tar.gz
crawl-ref-194fea965b6e78a6015226698ac10e83982e80c9.zip
Improve and simplify Ash on sight identification.
By doing it when updating the stashes we avoid lot of code duplication and fix ^x screen not showing identified items on the turn they were seen.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index f940330388..ce417a7725 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -41,7 +41,6 @@ void jiyva_slurp_message(int js);
void ash_init_bondage();
void ash_check_bondage(bool msg = true);
std::string ash_describe_bondage(int flags, bool level);
-bool ash_id_item(const coord_def p);
bool ash_id_item(item_def& item, bool silent = true);
void ash_id_inventory();
void ash_id_monster_equipment(monster* mon);