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authorRaphael Langella <raphael.langella@gmail.com>2011-03-28 12:01:13 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-03-28 12:20:37 +0200
commit2bcb5810c19b33b81a7b362d5a2b7bc286be78a5 (patch)
tree865b353ea6f96dd1c1eb946cf4da9768b02344df /crawl-ref/source/godpassive.h
parent0c5a7e43118bbc5af879021b70d0dbd76723d73a (diff)
downloadcrawl-ref-2bcb5810c19b33b81a7b362d5a2b7bc286be78a5.tar.gz
crawl-ref-2bcb5810c19b33b81a7b362d5a2b7bc286be78a5.zip
Ashenzari: disable skill boost and bring back XP boost.
The skill boost is far from being ready for release, so let's just keep the XP boost for now.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index 20980b473f..ec99266f9f 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -38,13 +38,13 @@ void che_handle_change(che_change_type ct, int diff);
void jiyva_eat_offlevel_items();
void jiyva_slurp_bonus(int item_value, int *js);
void jiyva_slurp_message(int js);
-int ash_bondage_level(int type_only = 0, bool* wear_uncursed = NULL);
+int ash_bondage_level(int type_only = 0);
void ash_check_bondage();
bool ash_id_item(item_def& item, bool silent = true);
void ash_id_inventory();
void ash_id_monster_equipment(monster* mon);
int ash_detect_portals(bool all);
monster_type ash_monster_tier(const monster *mon);
-int ash_skill_boost(skill_type sk);
+//int ash_skill_boost(skill_type sk);
#endif