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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-07 11:48:24 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-07 11:48:24 +0100 |
commit | 30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285 (patch) | |
tree | d8b34e175ae1187791d417b4c635456973a0e651 /crawl-ref/source/godpassive.h | |
parent | 2399618801ae3a2085b6a9b3bef847de48623762 (diff) | |
download | crawl-ref-30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285.tar.gz crawl-ref-30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285.zip |
Auto-id evil weapons for Elyvilon worshippers.
A problem: if you don't intend to worship evil, you can switch to Ely, and
get a free global weapon id. Blocking id until *** piety conflicts with the
recent max_piety change (which needs to be rethought, though), and would be
mostly an interface hassle anyway -- so a better idea is welcome.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r-- | crawl-ref/source/godpassive.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h index c7e24d03d7..d3f7b63aed 100644 --- a/crawl-ref/source/godpassive.h +++ b/crawl-ref/source/godpassive.h @@ -24,8 +24,8 @@ void jiyva_slurp_message(int js); void ash_init_bondage(player *y); void ash_check_bondage(bool msg = true); std::string ash_describe_bondage(int flags, bool level); -bool ash_id_item(item_def& item, bool silent = true); -void ash_id_inventory(); +bool god_id_item(item_def& item, bool silent = true); +void god_id_inventory(); void ash_id_monster_equipment(monster* mon); int ash_detect_portals(bool all); monster_type ash_monster_tier(const monster *mon); |