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authorAdam Borowski <kilobyte@angband.pl>2011-12-07 11:48:24 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-07 11:48:24 +0100
commit30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285 (patch)
treed8b34e175ae1187791d417b4c635456973a0e651 /crawl-ref/source/godpassive.h
parent2399618801ae3a2085b6a9b3bef847de48623762 (diff)
downloadcrawl-ref-30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285.tar.gz
crawl-ref-30dfc49a80ba4e3f1ab5e28f0d2b06e393cde285.zip
Auto-id evil weapons for Elyvilon worshippers.
A problem: if you don't intend to worship evil, you can switch to Ely, and get a free global weapon id. Blocking id until *** piety conflicts with the recent max_piety change (which needs to be rethought, though), and would be mostly an interface hassle anyway -- so a better idea is welcome.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index c7e24d03d7..d3f7b63aed 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -24,8 +24,8 @@ void jiyva_slurp_message(int js);
void ash_init_bondage(player *y);
void ash_check_bondage(bool msg = true);
std::string ash_describe_bondage(int flags, bool level);
-bool ash_id_item(item_def& item, bool silent = true);
-void ash_id_inventory();
+bool god_id_item(item_def& item, bool silent = true);
+void god_id_inventory();
void ash_id_monster_equipment(monster* mon);
int ash_detect_portals(bool all);
monster_type ash_monster_tier(const monster *mon);