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authorAdam Borowski <kilobyte@angband.pl>2010-10-21 01:33:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-10-21 01:33:20 +0200
commit78a9adc72d12f4b6fe28f3dd41570e9924f50660 (patch)
tree133a7f5e1976bcb66feb77088ef8015438e17d2d /crawl-ref/source/godpassive.h
parentc123be51814cf65eba3d27d7d0c378690e68bff5 (diff)
downloadcrawl-ref-78a9adc72d12f4b6fe28f3dd41570e9924f50660.tar.gz
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Ashenzari: instant detection of portals. Including the Abyss!
The range is the whole level normally, slightly more than LOS when in the Abyss -- which with the usual Abyssal geometry is a major boon.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index a6ca4c07f6..4388895a2c 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -40,5 +40,6 @@ int ash_bondage_level(int type_only = 0);
void ash_check_bondage();
bool ash_id_item(item_def& item, bool silent = true);
void ash_id_inventory();
+int ash_detect_portals(bool all);
#endif