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authorRaphael Langella <raphael.langella@gmail.com>2011-03-21 22:34:21 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-03-21 22:34:21 +0100
commit86f7879f2428e2f77a0d8b4aba643a083fe45bad (patch)
tree6a1172f5aad03ebbc215959010b24a26835f4ca5 /crawl-ref/source/godpassive.h
parent095afaccfeca21c5621c9a746d8a2103e6d39bfb (diff)
downloadcrawl-ref-86f7879f2428e2f77a0d8b4aba643a083fe45bad.tar.gz
crawl-ref-86f7879f2428e2f77a0d8b4aba643a083fe45bad.zip
New ash passive ability: boost low skills when not wearing uncursed items.
When you're not wearing any uncursed item, all your skills are raised to your current piety rank. This is not an additive bonus. If a skill has been trained to level 3 and your piety rank is 6, then the skill is raised to 6, not 9. It still lacks documentation and proper messages when status is gained/lost.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index 720c874584..535fb9de8c 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -40,6 +40,7 @@ void jiyva_slurp_bonus(int item_value, int *js);
void jiyva_slurp_message(int js);
int ash_bondage_level(int type_only = 0);
void ash_check_bondage();
+bool ash_not_wearing_uncursed();
bool ash_id_item(item_def& item, bool silent = true);
void ash_id_inventory();
void ash_id_monster_equipment(monster* mon);