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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 15:38:23 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-13 17:19:02 -0700
commitd22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch)
treea63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/godprayer.cc
parent5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff)
downloadcrawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz
crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/godprayer.cc')
-rw-r--r--crawl-ref/source/godprayer.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godprayer.cc b/crawl-ref/source/godprayer.cc
index 3171e77cbd..75b89699dc 100644
--- a/crawl-ref/source/godprayer.cc
+++ b/crawl-ref/source/godprayer.cc
@@ -636,7 +636,7 @@ static piety_gain_t _sac_corpse(const item_def& item)
const monsterentry *m = get_monster_data(dummy.type);
int hp = hit_points(hd, m->hpdice[1], m->hpdice[2]) + m->hpdice[3];
- dummy.hit_dice = hd;
+ dummy.set_hit_dice(hd);
dummy.max_hit_points = hp;
}
int gain = get_fuzzied_monster_difficulty(&dummy);