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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 20:20:54 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 21:38:22 -0600 |
commit | 2a5c544ae8650b4a2e5aed57a487cbdf1731d487 (patch) | |
tree | 4a27ac2195a982f4fa01d3dc950d2ef22b4668bd /crawl-ref/source/godwrath.cc | |
parent | 551055afaa86b1b141c89ecd9948a865fa779e6f (diff) | |
download | crawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.tar.gz crawl-ref-2a5c544ae8650b4a2e5aed57a487cbdf1731d487.zip |
New monster spell: Drain Magic.
It's an antimagic enchantment, borrowing the code from melee antimagic
(which now internally refers to the new beam type).
I have a vague notion that this might remove antimagic effects from the
caster at some point, but that's for later.
Diffstat (limited to 'crawl-ref/source/godwrath.cc')
-rw-r--r-- | crawl-ref/source/godwrath.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/godwrath.cc b/crawl-ref/source/godwrath.cc index ed4a2816c4..008b67c129 100644 --- a/crawl-ref/source/godwrath.cc +++ b/crawl-ref/source/godwrath.cc @@ -1887,19 +1887,19 @@ void gozag_incite(monster *mon) case 0: if (mon->has_ench(ENCH_MIGHT)) break; - enchant_monster_with_flavour(mon, mon, BEAM_MIGHT); + enchant_actor_with_flavour(mon, mon, BEAM_MIGHT); success = true; break; case 1: if (mon->has_ench(ENCH_HASTE)) break; - enchant_monster_with_flavour(mon, mon, BEAM_HASTE); + enchant_actor_with_flavour(mon, mon, BEAM_HASTE); success = true; break; case 2: if (mon->invisible() || you.can_see_invisible()) break; - enchant_monster_with_flavour(mon, mon, BEAM_INVISIBILITY); + enchant_actor_with_flavour(mon, mon, BEAM_INVISIBILITY); success = true; break; } |