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authorShmuale Mark <shm.mark@gmail.com>2014-06-17 11:49:24 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-17 11:49:24 -0400
commit453527f43a8e6778a0bf5ac4eaac57a0d6c09eec (patch)
treecc5ed195dbeade48bea34edae98ae974cf8820f0 /crawl-ref/source/godwrath.cc
parent716c7cbec051f954d5ac85039ace6b3e6f90c398 (diff)
downloadcrawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.tar.gz
crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.zip
Remove brown oozes.
The idea behind them seems to be a simple upgrade to a jelly, rather than getting one of the more complicated and harder monsters like acid blobs/death oozes/azure jellies. The thing is, they generate only in Slime, outside vaults, and by then they're not very different from jellies, being mostly just "weak things that corrode." Even in the Slime entrance with 4 of them, which is all of them most games will see, they're already pretty weak. Slime itself has plenty of enemy variety and can stand the removal.
Diffstat (limited to 'crawl-ref/source/godwrath.cc')
-rw-r--r--crawl-ref/source/godwrath.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/godwrath.cc b/crawl-ref/source/godwrath.cc
index eb06efb712..cba0ee7f4f 100644
--- a/crawl-ref/source/godwrath.cc
+++ b/crawl-ref/source/godwrath.cc
@@ -1192,7 +1192,6 @@ static bool _jiyva_retribution()
MONS_SHINING_EYE,
MONS_GIANT_ORANGE_BRAIN,
MONS_JELLY,
- MONS_BROWN_OOZE,
MONS_ACID_BLOB,
MONS_AZURE_JELLY,
MONS_DEATH_OOZE,