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author | Adam Borowski <kilobyte@angband.pl> | 2011-03-30 01:43:05 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-03-30 01:51:56 +0200 |
commit | 20da341cf8c0ddd24b1213459927804c4abd8dff (patch) | |
tree | d8ce2d022410e1ea84ea663a30d2b0b82f8c63c2 /crawl-ref/source/godwrath.h | |
parent | 084875d14c32853fe086900434f596ca5e4e6868 (diff) | |
download | crawl-ref-20da341cf8c0ddd24b1213459927804c4abd8dff.tar.gz crawl-ref-20da341cf8c0ddd24b1213459927804c4abd8dff.zip |
Ashenzari's wrath.
Per Galehar's suggestion, he takes a part of your xp for 0.8; we may turn
this into a skill malus or something in the future. I went for a bigger
penalty, though: 50%.
The wrath doesn't use time like all other gods do. Using exploration would
be easily gameable: run around, superficially exploring a bunch of levels
while not killing anything big, then go back to harvest the xp. Thus, the
wrath lasts until you lose a preset amount of xp.
Diffstat (limited to 'crawl-ref/source/godwrath.h')
-rw-r--r-- | crawl-ref/source/godwrath.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godwrath.h b/crawl-ref/source/godwrath.h index b8fefeebe3..73490f6a9b 100644 --- a/crawl-ref/source/godwrath.h +++ b/crawl-ref/source/godwrath.h @@ -9,4 +9,5 @@ bool divine_retribution(god_type god, bool no_bonus = false, bool force = false); bool do_god_revenge(conduct_type thing_done); +int ash_reduce_xp(int amount); #endif |