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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-04 15:57:45 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-04 15:57:45 -0700 |
commit | 4eab0533ed6f5dd54c12b830d5d3be980a95ef7d (patch) | |
tree | a8058f1e40c3ba839555ab17628c5a83cb82c1d7 /crawl-ref/source/godwrath.h | |
parent | 2a0806f3cb94afc59d43ae235196b9c790824a66 (diff) | |
download | crawl-ref-4eab0533ed6f5dd54c12b830d5d3be980a95ef7d.tar.gz crawl-ref-4eab0533ed6f5dd54c12b830d5d3be980a95ef7d.zip |
Refactor gozag wrath out of move_item_to_player()
And also fix gozag wrath taking no time if all the items
in the stack were goldified.
Diffstat (limited to 'crawl-ref/source/godwrath.h')
-rw-r--r-- | crawl-ref/source/godwrath.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godwrath.h b/crawl-ref/source/godwrath.h index c6a11d20b9..be27a0d82b 100644 --- a/crawl-ref/source/godwrath.h +++ b/crawl-ref/source/godwrath.h @@ -11,4 +11,5 @@ bool do_god_revenge(conduct_type thing_done); void ash_reduce_penance(int amount); void gozag_incite(monster *mon); +bool gozag_goldify(item_def &it, int quant_got, bool quiet = false); #endif |