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authorreaverb <reaverb.Crawl@gmail.com>2014-06-12 20:53:29 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-06-12 22:13:18 -0400
commit8af576bb84461be6a5b5768535cc65038cd960c7 (patch)
tree96c71e4d0297ad647def79801767e927395d2ec2 /crawl-ref/source/godwrath.h
parente5469503fe2e9f48d90f7efe88b079569eb5f9d4 (diff)
downloadcrawl-ref-8af576bb84461be6a5b5768535cc65038cd960c7.tar.gz
crawl-ref-8af576bb84461be6a5b5768535cc65038cd960c7.zip
Remove Holy monsters' death curses
Death curses generally don't work because they discourage directly killing enemies or add additional waiting after combat. This also applies to mummies but is easier to remove for holies.
Diffstat (limited to 'crawl-ref/source/godwrath.h')
-rw-r--r--crawl-ref/source/godwrath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godwrath.h b/crawl-ref/source/godwrath.h
index b490e1b17a..c6a11d20b9 100644
--- a/crawl-ref/source/godwrath.h
+++ b/crawl-ref/source/godwrath.h
@@ -7,7 +7,7 @@
#define GODWRATH_H
bool divine_retribution(god_type god, bool no_bonus = false, bool force = false);
-bool do_god_revenge(conduct_type thing_done, const monster *victim = 0);
+bool do_god_revenge(conduct_type thing_done);
void ash_reduce_penance(int amount);
void gozag_incite(monster *mon);