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authorAdam Borowski <kilobyte@angband.pl>2011-10-01 13:04:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-10-01 13:07:31 +0200
commitf9dca19b17b1fb3b296581c3808f82fd834e8529 (patch)
tree2a35901c0a12caaa83ad92511dadbb4929730dae /crawl-ref/source/godwrath.h
parent41b4775949d4595ef073847d3cf7d57e4e41c459 (diff)
downloadcrawl-ref-f9dca19b17b1fb3b296581c3808f82fd834e8529.tar.gz
crawl-ref-f9dca19b17b1fb3b296581c3808f82fd834e8529.zip
Make Elyvilon heal nearby hostiles when you kill an apis.
It's a very mild effect compared to TSO's one. We might try something like a good chance to lifesave everyone you kill for a duration, but this one is simpler. But is it enough? Ely is not that keen on the revenge stuff, though, so it might be.
Diffstat (limited to 'crawl-ref/source/godwrath.h')
-rw-r--r--crawl-ref/source/godwrath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godwrath.h b/crawl-ref/source/godwrath.h
index 8bb1e43f19..fa5befd422 100644
--- a/crawl-ref/source/godwrath.h
+++ b/crawl-ref/source/godwrath.h
@@ -8,6 +8,6 @@
#define GODWRATH_H
bool divine_retribution(god_type god, bool no_bonus = false, bool force = false);
-bool do_god_revenge(conduct_type thing_done);
+bool do_god_revenge(conduct_type thing_done, const monster *victim = 0);
void ash_reduce_penance(int amount);
#endif