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author | Adam Borowski <kilobyte@angband.pl> | 2011-10-01 13:04:20 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-10-01 13:07:31 +0200 |
commit | f9dca19b17b1fb3b296581c3808f82fd834e8529 (patch) | |
tree | 2a35901c0a12caaa83ad92511dadbb4929730dae /crawl-ref/source/godwrath.h | |
parent | 41b4775949d4595ef073847d3cf7d57e4e41c459 (diff) | |
download | crawl-ref-f9dca19b17b1fb3b296581c3808f82fd834e8529.tar.gz crawl-ref-f9dca19b17b1fb3b296581c3808f82fd834e8529.zip |
Make Elyvilon heal nearby hostiles when you kill an apis.
It's a very mild effect compared to TSO's one. We might try something like
a good chance to lifesave everyone you kill for a duration, but this one is
simpler. But is it enough?
Ely is not that keen on the revenge stuff, though, so it might be.
Diffstat (limited to 'crawl-ref/source/godwrath.h')
-rw-r--r-- | crawl-ref/source/godwrath.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godwrath.h b/crawl-ref/source/godwrath.h index 8bb1e43f19..fa5befd422 100644 --- a/crawl-ref/source/godwrath.h +++ b/crawl-ref/source/godwrath.h @@ -8,6 +8,6 @@ #define GODWRATH_H bool divine_retribution(god_type god, bool no_bonus = false, bool force = false); -bool do_god_revenge(conduct_type thing_done); +bool do_god_revenge(conduct_type thing_done, const monster *victim = 0); void ash_reduce_penance(int amount); #endif |