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author | Neil Moore <neil@s-z.org> | 2014-05-15 22:12:10 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-05-15 22:12:23 -0400 |
commit | 1b697ebc8913943b6ed19baed6f9b195282c01c9 (patch) | |
tree | 46e17c4c6d14c370a925b20f8dc388cf158da6d8 /crawl-ref/source/hints.cc | |
parent | 4a7a1a87864f81bb55fce0c8a38cbe7883ed2d65 (diff) | |
download | crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.tar.gz crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.zip |
Spatter rather than splatter blood.
Jellies still make splattering sounds.
Diffstat (limited to 'crawl-ref/source/hints.cc')
-rw-r--r-- | crawl-ref/source/hints.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/hints.cc b/crawl-ref/source/hints.cc index 2582e43301..037306831b 100644 --- a/crawl-ref/source/hints.cc +++ b/crawl-ref/source/hints.cc @@ -4149,7 +4149,7 @@ static void _hints_describe_feature(int x, int y) ostr << "\n\n"; ostr << "Many forms of combat and some forms of magical attack " - "will splatter the surroundings with blood (if the victim has " + "will spatter the surroundings with blood (if the victim has " "any blood, that is). Some monsters can smell blood from " "a distance and will come looking for whatever the blood " "was spilled from."; |