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authorNeil Moore <neil@s-z.org>2014-05-15 22:12:10 -0400
committerNeil Moore <neil@s-z.org>2014-05-15 22:12:23 -0400
commit1b697ebc8913943b6ed19baed6f9b195282c01c9 (patch)
tree46e17c4c6d14c370a925b20f8dc388cf158da6d8 /crawl-ref/source/hints.cc
parent4a7a1a87864f81bb55fce0c8a38cbe7883ed2d65 (diff)
downloadcrawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.tar.gz
crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.zip
Spatter rather than splatter blood.
Jellies still make splattering sounds.
Diffstat (limited to 'crawl-ref/source/hints.cc')
-rw-r--r--crawl-ref/source/hints.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/hints.cc b/crawl-ref/source/hints.cc
index 2582e43301..037306831b 100644
--- a/crawl-ref/source/hints.cc
+++ b/crawl-ref/source/hints.cc
@@ -4149,7 +4149,7 @@ static void _hints_describe_feature(int x, int y)
ostr << "\n\n";
ostr << "Many forms of combat and some forms of magical attack "
- "will splatter the surroundings with blood (if the victim has "
+ "will spatter the surroundings with blood (if the victim has "
"any blood, that is). Some monsters can smell blood from "
"a distance and will come looking for whatever the blood "
"was spilled from.";