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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-01 18:08:20 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-05-01 18:09:24 +0100 |
commit | ead7fdf0c4338cc0e03bd723cf31b05f93f21a2a (patch) | |
tree | 2d0bf8c4b7b43a25da2db13389db9decbf62faa6 /crawl-ref/source/hints.cc | |
parent | 5f6654997f702bd940ea8c513e7d876e878ece63 (diff) | |
download | crawl-ref-ead7fdf0c4338cc0e03bd723cf31b05f93f21a2a.tar.gz crawl-ref-ead7fdf0c4338cc0e03bd723cf31b05f93f21a2a.zip |
Fix some hints mode messages
There are almost definitely more that need fixing still!
Diffstat (limited to 'crawl-ref/source/hints.cc')
-rw-r--r-- | crawl-ref/source/hints.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/hints.cc b/crawl-ref/source/hints.cc index 8b6dc4cf94..6e864178c5 100644 --- a/crawl-ref/source/hints.cc +++ b/crawl-ref/source/hints.cc @@ -1394,7 +1394,7 @@ void learned_something_new(hints_event_type seen_what, coord_def gc) if (found != string::npos) glyph.replace(found, 1, "percent"); text << glyph; - text << " </console> is a corpse."; + text << "</console> is a corpse."; #ifdef USE_TILE tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, mitm[i].name(DESC_A), gc); @@ -1582,9 +1582,9 @@ void learned_something_new(hints_event_type seen_what, coord_def gc) #endif text << "are some kind of escape hatch. You can use them to " "quickly leave a level with <w>%</w> and <w>%</w>, " - "respectively " + "respectively" #ifdef USE_TILE - "(or by using your <w>left mouse button</w> in combination " + " (or by using your <w>left mouse button</w> in combination " "with the <w>Shift key</w>)" #endif ", but will usually be unable to return right away."; @@ -1902,7 +1902,7 @@ void learned_something_new(hints_event_type seen_what, coord_def gc) text << "One of your skills just passed a whole integer point. The " "skills you use are automatically trained whenever you gain " "experience (by killing monsters). By default, experience goes " - "towards skill you actively use, although you may choose " + "towards skills you actively use, although you may choose " "otherwise. To view or manage your skill set, type <w>%</w>."; cmd.push_back(CMD_DISPLAY_SKILLS); @@ -2114,9 +2114,9 @@ void learned_something_new(hints_event_type seen_what, coord_def gc) } text << "One or more of the chunks or corpses you carry has started " "to rot. Few species can digest these, so you might just as " - "well <w>%</w>rop them now." + "well <w>%</w>rop them now. " "When selecting items from a menu, there's a shortcut " - "(<w>&</w>) to select all items in your inventory at once " + "(<w>,</w>) to select all items in your inventory at once " "that are useless to you."; cmd.push_back(CMD_DROP); break; @@ -3581,7 +3581,7 @@ void hints_describe_item(const item_def &item) if (item.sub_type == FOOD_CHUNK) { ostr << "Note that most species refuse to eat raw meat " - "unless really hungry. "; + "unless hungry. "; if (food_is_rotten(item)) { @@ -3778,7 +3778,7 @@ void hints_describe_item(const item_def &item) { ostr << ", or offered as a sacrifice to " << god_name(you.religion) - << " <w>%</w>raying over them."; + << " by <w>%</w>raying over them"; cmd.push_back(CMD_PRAY); } ostr << ". "; |