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authorAdam Borowski <kilobyte@angband.pl>2010-07-29 12:08:57 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-07-30 18:45:16 +0200
commit558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch)
tree498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/hints.h
parent4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff)
downloadcrawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz
crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for code readability. Now, if you have a char, it's either an untyped in-memory byte, or a symbol inside a string. Small numbers are instead [u]int8_t, ints, an enum type, or, in so many cases, bools. I didn't touch any of the tiles code, as it's currently broken and I don't want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/hints.h')
-rw-r--r--crawl-ref/source/hints.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/hints.h b/crawl-ref/source/hints.h
index 945a0049cd..c3e1f4cccd 100644
--- a/crawl-ref/source/hints.h
+++ b/crawl-ref/source/hints.h
@@ -49,7 +49,7 @@ void hints_finished(void);
void hints_dissection_reminder(bool healthy);
void hints_healing_reminder(void);
-void taken_new_item(unsigned char item_type);
+void taken_new_item(object_class_type item_type);
void hints_gained_new_skill(int skill);
void hints_monster_seen(const monsters& mon);
void hints_first_item(const item_def& item);