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authorRobert Vollmert <rvollmert@gmx.net>2010-04-28 12:59:01 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-28 13:20:30 +0200
commit58565c56af4140f3df7a7f046a37fc3357f72f40 (patch)
tree3624cfb930907906ca4bf5bb564a106599ed3905 /crawl-ref/source/hints.h
parentfe707db904bc4746f166f38aa3adb54b0e13f0b6 (diff)
downloadcrawl-ref-58565c56af4140f3df7a7f046a37fc3357f72f40.tar.gz
crawl-ref-58565c56af4140f3df7a7f046a37fc3357f72f40.zip
Reenable old tutorial as a hints mode.
It's a new game type GAME_TYPE_HINTS. The hints mode probably needs a bit of updating. Certainly the character selection menu does.
Diffstat (limited to 'crawl-ref/source/hints.h')
-rw-r--r--crawl-ref/source/hints.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/hints.h b/crawl-ref/source/hints.h
index 3432d0ef8b..4373412868 100644
--- a/crawl-ref/source/hints.h
+++ b/crawl-ref/source/hints.h
@@ -32,7 +32,9 @@ void save_hints(writer& outf);
void load_hints(reader& inf);
void init_hints_options(void);
-bool pick_hints(void);
+struct newgame_def;
+void init_hints();
+void pick_hints(newgame_def* choice);
void hints_load_game(void);
void print_hints_menu(unsigned int type);
void hints_zap_secret_doors(void);