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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-03 18:12:10 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-03 18:18:19 -0700
commit0c40c516c2a8f9b7e4864639efbdf274490b77fd (patch)
tree9aa086e30e28c5d5f044460b0075d8576ab9f2a7 /crawl-ref/source/hiscores.cc
parent15b4f579188e88ad9cd5512b9a71bcc3cc43a130 (diff)
downloadcrawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.tar.gz
crawl-ref-0c40c516c2a8f9b7e4864639efbdf274490b77fd.zip
Halve displayed SH values (crate)
So that shield enchantments are back to giving 1 (displayed) SH, and SH generally is somewhat more in line with AC/EV; 1 SH should be very roughly as good as 1 EV, against things they affect. This also tweaks the 'bone plates' mutation slightly, for rounding reasons; the first level is buffed very slightly, and the third is very slightly nerfed.
Diffstat (limited to 'crawl-ref/source/hiscores.cc')
-rw-r--r--crawl-ref/source/hiscores.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc
index 7c57c4f646..9009efb3ae 100644
--- a/crawl-ref/source/hiscores.cc
+++ b/crawl-ref/source/hiscores.cc
@@ -1555,7 +1555,7 @@ void scorefile_entry::init(time_t dt)
ac = you.armour_class();
ev = player_evasion();
- sh = player_shield_class();
+ sh = player_displayed_shield_class();
god = you.religion;
if (!you_worship(GOD_NO_GOD))