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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-13 22:09:40 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:24 -0600
commit17db3c18ea0925d927a7770c43f3187d963e1253 (patch)
tree9dc2174b74b4a2b2abdd61f606422493ab283d96 /crawl-ref/source/hiscores.cc
parentbef5296d49176f7f15cc0adaad85c62ea3366fbd (diff)
downloadcrawl-ref-17db3c18ea0925d927a7770c43f3187d963e1253.tar.gz
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Qazlal: Elemental Adaptation.
Taking damage from an elemental attack sometimes causes you to gain a temporary point of resistance in that element (overriding the other temporary resistances). This includes "earth attacks", i.e. physical damage, which give you a 3 AC boost. Thanks again to mikee for initially suggesting this idea.
Diffstat (limited to 'crawl-ref/source/hiscores.cc')
-rw-r--r--crawl-ref/source/hiscores.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc
index 1513f782b4..cc6d61bfbf 100644
--- a/crawl-ref/source/hiscores.cc
+++ b/crawl-ref/source/hiscores.cc
@@ -1607,6 +1607,10 @@ void scorefile_entry::init(time_t dt)
DUR_NO_POTIONS,
STATUS_GOLDEN,
STATUS_BRIBE,
+ DUR_QAZLAL_FIRE_RES,
+ DUR_QAZLAL_COLD_RES,
+ DUR_QAZLAL_ELEC_RES,
+ DUR_QAZLAL_AC,
};
status_info inf;