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authorAdam Borowski <kilobyte@angband.pl>2010-07-29 12:08:57 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-07-30 18:45:16 +0200
commit558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch)
tree498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/hiscores.h
parent4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff)
downloadcrawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz
crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for code readability. Now, if you have a char, it's either an untyped in-memory byte, or a symbol inside a string. Small numbers are instead [u]int8_t, ints, an enum type, or, in so many cases, bools. I didn't touch any of the tiles code, as it's currently broken and I don't want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/hiscores.h')
-rw-r--r--crawl-ref/source/hiscores.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/hiscores.h b/crawl-ref/source/hiscores.h
index d92172b2ba..4991a3c7ab 100644
--- a/crawl-ref/source/hiscores.h
+++ b/crawl-ref/source/hiscores.h
@@ -72,16 +72,16 @@ private:
species_type race;
int job; // job_type + legacy values
std::string race_class_name; // overrides race & cls if non-empty.
- char lvl; // player level.
- char best_skill; // best skill #
- char best_skill_lvl; // best skill level
+ uint8_t lvl; // player level.
+ uint8_t best_skill; // best skill #
+ uint8_t best_skill_lvl; // best skill level
int death_type;
int death_source; // NON_MONSTER or monster type
std::string death_source_name; // overrides death_source
std::string auxkilldata; // weapon wielded, spell cast, etc
std::string indirectkiller; // the effect or real monster that summoned
std::string killerpath; // colon-separated intermediate killers
- char dlvl; // dungeon level (relative)
+ uint8_t dlvl; // dungeon level (relative)
short absdepth; // 1-based absolute depth
level_area_type level_type; // what kind of level died on..
branch_type branch; // dungeon branch
@@ -97,7 +97,7 @@ private:
god_type god; // god
int piety; // piety
int penance; // penance
- char wiz_mode; // character used wiz mode
+ uint8_t wiz_mode; // character used wiz mode
time_t birth_time; // start time of character
time_t death_time; // end time of character
time_t real_time; // real playing time in seconds