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authorAdam Borowski <kilobyte@angband.pl>2011-10-15 13:52:24 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-11-04 18:49:49 +0100
commitc346361417241d0e4d7531ed65a1ca5b4f497139 (patch)
tree8c76c3b32dac858b2a36df7d032ff50e49545384 /crawl-ref/source/hiscores.h
parentf4a9aed257bbdd264fb1ef43e7b29b3cc599cd65 (diff)
downloadcrawl-ref-c346361417241d0e4d7531ed65a1ca5b4f497139.tar.gz
crawl-ref-c346361417241d0e4d7531ed65a1ca5b4f497139.zip
Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.
Diffstat (limited to 'crawl-ref/source/hiscores.h')
-rw-r--r--crawl-ref/source/hiscores.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/hiscores.h b/crawl-ref/source/hiscores.h
index 5fa0ca4454..bf5ec53a7d 100644
--- a/crawl-ref/source/hiscores.h
+++ b/crawl-ref/source/hiscores.h
@@ -81,7 +81,6 @@ private:
std::string killerpath; // colon-separated intermediate killers
uint8_t dlvl; // dungeon level (relative)
short absdepth; // 1-based absolute depth
- level_area_type level_type; // what kind of level died on..
branch_type branch; // dungeon branch
std::string map; // the vault (if any) the player is in
std::string mapdesc; // DESC: of the vault the player is in.