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author | Pekka Lampila <pekka.lampila@iki.fi> | 2014-02-07 12:51:27 +0200 |
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committer | Pekka Lampila <pekka.lampila@iki.fi> | 2014-02-07 12:53:24 +0200 |
commit | 00bf170dbded345b19170e51779ded6d5455389c (patch) | |
tree | 0df2475c4a7a8c754e44e01181794b8b8f532516 /crawl-ref/source/initfile.cc | |
parent | 48e56a8bf10dff038930fe231c5560d3110b5dac (diff) | |
download | crawl-ref-00bf170dbded345b19170e51779ded6d5455389c.tar.gz crawl-ref-00bf170dbded345b19170e51779ded6d5455389c.zip |
Disable tile_water_anim on WebTiles by default.
Hopefully this helps with the sluggishness of heavy water areas, like
Shoals and Swamp.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index c355875cb5..a0151a44dd 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -1053,7 +1053,12 @@ void game_options::reset_options() tile_show_minihealthbar = true; tile_show_minimagicbar = true; tile_show_demon_tier = true; +#ifdef USE_TILE_WEB + // disabled by default due to performance issues + tile_water_anim = false; +#else tile_water_anim = true; +#endif tile_misc_anim = true; #endif |