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authorPekka Lampila <pekka.lampila@iki.fi>2014-02-07 12:51:27 +0200
committerPekka Lampila <pekka.lampila@iki.fi>2014-02-07 12:53:24 +0200
commit00bf170dbded345b19170e51779ded6d5455389c (patch)
tree0df2475c4a7a8c754e44e01181794b8b8f532516 /crawl-ref/source/initfile.cc
parent48e56a8bf10dff038930fe231c5560d3110b5dac (diff)
downloadcrawl-ref-00bf170dbded345b19170e51779ded6d5455389c.tar.gz
crawl-ref-00bf170dbded345b19170e51779ded6d5455389c.zip
Disable tile_water_anim on WebTiles by default.
Hopefully this helps with the sluggishness of heavy water areas, like Shoals and Swamp.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index c355875cb5..a0151a44dd 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -1053,7 +1053,12 @@ void game_options::reset_options()
tile_show_minihealthbar = true;
tile_show_minimagicbar = true;
tile_show_demon_tier = true;
+#ifdef USE_TILE_WEB
+ // disabled by default due to performance issues
+ tile_water_anim = false;
+#else
tile_water_anim = true;
+#endif
tile_misc_anim = true;
#endif