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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-01-21 10:26:36 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-02-08 23:54:42 +0000
commit48654649027b943db41148e8ed22cdbd6a371b76 (patch)
treea879f1326dddd957bb5e4751242ada0c49b4a83d /crawl-ref/source/initfile.cc
parent99f2d0bf9de26e6bfea5462779cd85adb06a54b3 (diff)
downloadcrawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.tar.gz
crawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.zip
Remove `drop_mode` setting and in-game toggle for `single` behavior
The setting itself went largely unused with a few exceptions for bot configurations, and the toggle (either @ or Ctrl-D in the drop menu) added nothing to the interface: It was intransparent and probably not known to a single player out there. Like with the pickup menu, what was old `multi` is the far superior interface, and unlike with pickup it also has been the default for a long time. For quickly (interface-wise) dropping items, there still exists `D` to drop your last pickup, but even that is rather prone to input errors.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc8
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index a0151a44dd..6affad45f8 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -915,7 +915,6 @@ void game_options::reset_options()
dump_item_origin_price = -1;
dump_book_spells = true;
- drop_mode = DM_MULTI;
pickup_menu = true;
pickup_menu_limit = 4;
@@ -3410,13 +3409,6 @@ void game_options::read_option_line(const string &str, bool runscript)
}
else if (key == "darken_beyond_range")
darken_beyond_range = _read_bool(field, darken_beyond_range);
- else if (key == "drop_mode")
- {
- if (field.find("multi") != string::npos)
- drop_mode = DM_MULTI;
- else
- drop_mode = DM_SINGLE;
- }
else BOOL_OPTION(pickup_menu);
else INT_OPTION(pickup_menu_limit, INT_MIN, INT_MAX);
else if (key == "additional_macro_file")