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author | gammafunk <gammafunk@gmail.com> | 2014-05-26 05:21:20 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-26 22:45:16 -0500 |
commit | 55d1b512e3395f07e9341ce9eae5079b581b6894 (patch) | |
tree | 811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/initfile.cc | |
parent | b364f15f4eeff0e148b6fc026c01de1327254cd2 (diff) | |
download | crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip |
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to
meaningful decisions that justify the inventory juggling and interface
problems that come from having burden states. The 52-slot limit is a
better system for limiting inventory and providing inventory-related
decisions because it's not so fine-grained and doesn't require the
player to examine weights for each slot. Work is ongoing to improve
the slot system by consolidating food types and handling strategic
consumables in a different way.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index 93a55ce385..db47f66831 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -575,8 +575,8 @@ void game_options::set_default_activity_interrupts() "interrupt_vampire_feed = interrupt_butcher", "interrupt_multidrop = hp_loss, monster_attack, teleport, stat", "interrupt_macro = interrupt_multidrop", - "interrupt_travel = interrupt_butcher, statue, hungry, " - "burden, hit_monster, sense_monster", + "interrupt_travel = interrupt_butcher, statue, hungry, hit_monster, " + "sense_monster", "interrupt_run = interrupt_travel, message", "interrupt_rest = interrupt_run, full_hp, full_mp", @@ -800,7 +800,6 @@ void game_options::reset_options() auto_switch = false; suppress_startup_errors = false; - show_inventory_weights = MB_MAYBE; show_uncursed = true; travel_open_doors = true; easy_unequip = true; @@ -816,7 +815,6 @@ void game_options::reset_options() allow_self_target = CONFIRM_PROMPT; hp_warning = 30; magic_point_warning = 0; - autopickup_no_burden = true; skill_focus = SKM_FOCUS_ON; user_note_prefix = ""; @@ -2616,15 +2614,6 @@ void game_options::read_option_line(const string &str, bool runscript) else report_error("Unknown show_god_gift value: %s\n", field.c_str()); } - else if (key == "show_inventory_weights") - { - if (field == "yes" || field == "true") - show_inventory_weights = MB_TRUE; - else if (field == "no" || field == "false") - show_inventory_weights = MB_FALSE; - else - show_inventory_weights = MB_MAYBE; - } else if (key == "fire_order") set_fire_order(field, plus_equal, caret_equal); #if !defined(DGAMELAUNCH) || defined(DGL_REMEMBER_NAME) @@ -2657,7 +2646,6 @@ void game_options::read_option_line(const string &str, bool runscript) macro_dir = field; #endif #endif - else BOOL_OPTION(autopickup_no_burden); #ifdef DGL_SIMPLE_MESSAGING else BOOL_OPTION(messaging); #endif |