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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-06-06 23:36:22 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-06-10 06:46:34 +0100 |
commit | 61c80455bf9c2fa6312891a9917febe57cc4023a (patch) | |
tree | b50fd5ebd4fc610d406908b976fb5a1a08073f38 /crawl-ref/source/initfile.cc | |
parent | 07b0eb35980d0d7ee4d0438a7e8ae665146e3e70 (diff) | |
download | crawl-ref-61c80455bf9c2fa6312891a9917febe57cc4023a.tar.gz crawl-ref-61c80455bf9c2fa6312891a9917febe57cc4023a.zip |
Add an option for more consistent prompt behaviour when changing jewellery
When enabled, you will always be prompted to choose a hand/tentacle when
equipping a ring, even if you currently have some empty slots, or if one ring
is cursed, etc. As a result, "Px>" should always result in "put ring x on
right hand", and never "put on ring x, then go downstairs", for example.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index 0cecb452a2..74dfd37afc 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -802,6 +802,7 @@ void game_options::reset_options() travel_open_doors = true; easy_unequip = true; equip_unequip = false; + jewellery_prompt = false; confirm_butcher = CONFIRM_AUTO; chunks_autopickup = true; prompt_for_swap = true; @@ -2452,6 +2453,7 @@ void game_options::read_option_line(const string &str, bool runscript) else BOOL_OPTION(travel_open_doors); else BOOL_OPTION(easy_unequip); else BOOL_OPTION(equip_unequip); + else BOOL_OPTION(jewellery_prompt); else BOOL_OPTION_NAMED("easy_armour", easy_unequip); else BOOL_OPTION_NAMED("easy_armor", easy_unequip); else if (key == "confirm_butcher") |