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authorShmuale Mark <shm.mark@gmail.com>2014-04-10 14:21:22 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-17 13:29:49 -0400
commite5ebe08aa633c862a0352f92b1354febdf3881a0 (patch)
tree7a829d81db682533d9326cfbc8000202d004ae07 /crawl-ref/source/initfile.cc
parent3a74de583ef27cd1ccc8524d0145ec685f8357ca (diff)
downloadcrawl-ref-e5ebe08aa633c862a0352f92b1354febdf3881a0.tar.gz
crawl-ref-e5ebe08aa633c862a0352f92b1354febdf3881a0.zip
Replace easy_open with travel_open_doors.
If set to false, travel will stop in front of doors (much like the previous behavior if easy_open was set to false).
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index 4763e5de30..5f566ce374 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -802,7 +802,7 @@ void game_options::reset_options()
show_inventory_weights = MB_MAYBE;
show_uncursed = true;
- easy_open = true;
+ travel_open_doors = true;
easy_unequip = true;
equip_unequip = false;
confirm_butcher = CONFIRM_AUTO;
@@ -2451,7 +2451,7 @@ void game_options::read_option_line(const string &str, bool runscript)
}
else BOOL_OPTION(easy_quit_item_prompts);
else BOOL_OPTION_NAMED("easy_quit_item_lists", easy_quit_item_prompts);
- else BOOL_OPTION(easy_open);
+ else BOOL_OPTION(travel_open_doors);
else BOOL_OPTION(easy_unequip);
else BOOL_OPTION(equip_unequip);
else BOOL_OPTION_NAMED("easy_armour", easy_unequip);