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authorChris Oelmueller <chris.oelmueller@gmail.com>2014-01-21 10:26:36 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-02-08 23:54:42 +0000
commit48654649027b943db41148e8ed22cdbd6a371b76 (patch)
treea879f1326dddd957bb5e4751242ada0c49b4a83d /crawl-ref/source/initfile.h
parent99f2d0bf9de26e6bfea5462779cd85adb06a54b3 (diff)
downloadcrawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.tar.gz
crawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.zip
Remove `drop_mode` setting and in-game toggle for `single` behavior
The setting itself went largely unused with a few exceptions for bot configurations, and the toggle (either @ or Ctrl-D in the drop menu) added nothing to the interface: It was intransparent and probably not known to a single player out there. Like with the pickup menu, what was old `multi` is the far superior interface, and unlike with pickup it also has been the default for a long time. For quickly (interface-wise) dropping items, there still exists `D` to drop your last pickup, but even that is rather prone to input errors.
Diffstat (limited to 'crawl-ref/source/initfile.h')
-rw-r--r--crawl-ref/source/initfile.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/initfile.h b/crawl-ref/source/initfile.h
index 4cab3c0bda..b104483d00 100644
--- a/crawl-ref/source/initfile.h
+++ b/crawl-ref/source/initfile.h
@@ -13,12 +13,6 @@
#include "itemprop-enum.h"
#include "unicode.h"
-enum drop_mode_type
-{
- DM_SINGLE,
- DM_MULTI,
-};
-
int str_to_summon_type(const string &str);
string gametype_to_str(game_type type);