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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2014-01-21 10:26:36 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-08 23:54:42 +0000 |
commit | 48654649027b943db41148e8ed22cdbd6a371b76 (patch) | |
tree | a879f1326dddd957bb5e4751242ada0c49b4a83d /crawl-ref/source/initfile.h | |
parent | 99f2d0bf9de26e6bfea5462779cd85adb06a54b3 (diff) | |
download | crawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.tar.gz crawl-ref-48654649027b943db41148e8ed22cdbd6a371b76.zip |
Remove `drop_mode` setting and in-game toggle for `single` behavior
The setting itself went largely unused with a few exceptions for bot
configurations, and the toggle (either @ or Ctrl-D in the drop menu)
added nothing to the interface: It was intransparent and probably not
known to a single player out there. Like with the pickup menu, what was
old `multi` is the far superior interface, and unlike with pickup it
also has been the default for a long time.
For quickly (interface-wise) dropping items, there still exists `D` to
drop your last pickup, but even that is rather prone to input errors.
Diffstat (limited to 'crawl-ref/source/initfile.h')
-rw-r--r-- | crawl-ref/source/initfile.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/initfile.h b/crawl-ref/source/initfile.h index 4cab3c0bda..b104483d00 100644 --- a/crawl-ref/source/initfile.h +++ b/crawl-ref/source/initfile.h @@ -13,12 +13,6 @@ #include "itemprop-enum.h" #include "unicode.h" -enum drop_mode_type -{ - DM_SINGLE, - DM_MULTI, -}; - int str_to_summon_type(const string &str); string gametype_to_str(game_type type); |