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authorDracoOmega <draco_omega@live.com>2014-02-14 02:34:37 -0330
committerDracoOmega <draco_omega@live.com>2014-02-14 02:41:00 -0330
commit464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824 (patch)
treeb0f15edc00cf2712291a442c2222e7fdf5c5f10b /crawl-ref/source/invent.cc
parent5301534c84d33981d0beba961eefaca2c923184b (diff)
downloadcrawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.tar.gz
crawl-ref-464c487c3a5de97647ca8a7eb6fd8f4d5bd6d824.zip
Allow felids to use wands
Wands are an important part of the general Crawl player toolkit, and felids were hampered considerably by not having access to them - for certain tasks there was basically no substitute (for instance, a felid of Trog has no reasonable way to dig anything). Given that felids are able to draw cards from decks, uncork potions, and carry a variety of objects in their mouths, it doesn't seem a stretch that they could hold a stick and wave it in the generally right direction for it to do something. This is a definite buff, but felids are certainly not considered overly powerful at the moment and I doubt this will change that (also, it means that less of the items you find in the game are completely irrelevant to you, which seems a good thing).
Diffstat (limited to 'crawl-ref/source/invent.cc')
-rw-r--r--crawl-ref/source/invent.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/invent.cc b/crawl-ref/source/invent.cc
index e1edb45fb1..fc180ef66f 100644
--- a/crawl-ref/source/invent.cc
+++ b/crawl-ref/source/invent.cc
@@ -2065,13 +2065,6 @@ bool item_is_evokable(const item_def &item, bool reach, bool known,
switch (item.base_type)
{
case OBJ_WANDS:
- if (you.species == SP_FELID)
- {
- if (msg)
- mpr("You cannot grasp it well enough.");
- return false;
- }
-
if (all_wands)
return true;