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authorRaphael Langella <raphael.langella@gmail.com>2012-06-09 16:40:26 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-06-09 17:45:17 +0200
commit4a50efb578a07cede12868b876d8fb344efbc69a (patch)
tree7455eea3bc42030ec2141d1d850b6d350b192a4c /crawl-ref/source/invent.h
parent5f724f648c4215c2a7321a1c7b7746f8f3d206ee (diff)
downloadcrawl-ref-4a50efb578a07cede12868b876d8fb344efbc69a.tar.gz
crawl-ref-4a50efb578a07cede12868b876d8fb344efbc69a.zip
Formatting fixes.
Diffstat (limited to 'crawl-ref/source/invent.h')
-rw-r--r--crawl-ref/source/invent.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/invent.h b/crawl-ref/source/invent.h
index f743f192a2..52a93855db 100644
--- a/crawl-ref/source/invent.h
+++ b/crawl-ref/source/invent.h
@@ -143,7 +143,8 @@ public:
// for each MenuEntry added.
// NOTE: Does not set menu title, ever! You *must* set the title explicitly
menu_letter load_items(const std::vector<const item_def*> &items,
- MenuEntry *(*procfn)(MenuEntry *me) = NULL, menu_letter ckey = 'a');
+ MenuEntry *(*procfn)(MenuEntry *me) = NULL,
+ menu_letter ckey = 'a');
// Loads items from the player's inventory into the menu, and sets the
// title to the stock title. If "procfn" is provided, it'll be called for