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author | Pekka Lampila <pekka.lampila@iki.fi> | 2013-03-17 00:49:17 +0200 |
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committer | Neil Moore <neil@s-z.org> | 2013-05-21 03:00:07 -0400 |
commit | 7263b8ca6e5498d830ec0c4b6569451b336e84b8 (patch) | |
tree | 835e3c42e1c70ae66009793d4e87c44b8c73b0da /crawl-ref/source/invent.h | |
parent | 7627e13d3a372ce105ec4e11e65152c3c3c26813 (diff) | |
download | crawl-ref-7263b8ca6e5498d830ec0c4b6569451b336e84b8.tar.gz crawl-ref-7263b8ca6e5498d830ec0c4b6569451b336e84b8.zip |
Don't use menu_sort option for (un)known item menu
Same thing for the found runes menu.
Diffstat (limited to 'crawl-ref/source/invent.h')
-rw-r--r-- | crawl-ref/source/invent.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/invent.h b/crawl-ref/source/invent.h index b6d9ab34ed..fbe89c4051 100644 --- a/crawl-ref/source/invent.h +++ b/crawl-ref/source/invent.h @@ -146,7 +146,7 @@ public: // NOTE: Does not set menu title, ever! You *must* set the title explicitly menu_letter load_items(const vector<const item_def*> &items, MenuEntry *(*procfn)(MenuEntry *me) = NULL, - menu_letter ckey = 'a'); + menu_letter ckey = 'a', bool sort = true); // Loads items from the player's inventory into the menu, and sets the // title to the stock title. If "procfn" is provided, it'll be called for |