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authorPekka Lampila <pekka.lampila@iki.fi>2013-03-17 00:49:17 +0200
committerNeil Moore <neil@s-z.org>2013-05-21 03:00:07 -0400
commit7263b8ca6e5498d830ec0c4b6569451b336e84b8 (patch)
tree835e3c42e1c70ae66009793d4e87c44b8c73b0da /crawl-ref/source/invent.h
parent7627e13d3a372ce105ec4e11e65152c3c3c26813 (diff)
downloadcrawl-ref-7263b8ca6e5498d830ec0c4b6569451b336e84b8.tar.gz
crawl-ref-7263b8ca6e5498d830ec0c4b6569451b336e84b8.zip
Don't use menu_sort option for (un)known item menu
Same thing for the found runes menu.
Diffstat (limited to 'crawl-ref/source/invent.h')
-rw-r--r--crawl-ref/source/invent.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/invent.h b/crawl-ref/source/invent.h
index b6d9ab34ed..fbe89c4051 100644
--- a/crawl-ref/source/invent.h
+++ b/crawl-ref/source/invent.h
@@ -146,7 +146,7 @@ public:
// NOTE: Does not set menu title, ever! You *must* set the title explicitly
menu_letter load_items(const vector<const item_def*> &items,
MenuEntry *(*procfn)(MenuEntry *me) = NULL,
- menu_letter ckey = 'a');
+ menu_letter ckey = 'a', bool sort = true);
// Loads items from the player's inventory into the menu, and sets the
// title to the stock title. If "procfn" is provided, it'll be called for