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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-15 15:33:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-15 15:33:21 +0000
commit1a2eb5c482d9754544d267ff71bbec4c7411ab60 (patch)
treef2da0a7ee403c20482963f0ea670b8a0438c9138 /crawl-ref/source/it_use2.cc
parent2072d2654f4f2dc65110a8b3f221ab731bea2f28 (diff)
downloadcrawl-ref-1a2eb5c482d9754544d267ff71bbec4c7411ab60.tar.gz
crawl-ref-1a2eb5c482d9754544d267ff71bbec4c7411ab60.zip
Fixed a bug that made silence last forever. This also meant
moving "Your hearing returns." where it belongs, thus fixing 1773460. I also moved a couple of messages (namely weapon noises, and hell effects) into MSGCH_TALK and MSGCH_SOUND, both of which now are ignored as travel stoppers. I didn't check all instances of potential talk and noises, but if there are cases where we want a message to always stop resting, we could move the message in question to MSGCH_WARN or MSGCH_MONSTER_SPELL. Conversely, there's probably lots of stuff around that could also get ignored. Users can still specify messages in stop_travel that will interrupt both rest and travel. (There's currently no distinction, and I made no changes on that account.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2089 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r--crawl-ref/source/it_use2.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index de7f018b9d..d05bc34b02 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -383,7 +383,7 @@ void unwield_item(bool showMsgs)
{
case SPWPN_SINGING_SWORD:
if (showMsgs)
- mpr("The Singing Sword sighs.");
+ mpr("The Singing Sword sighs.", MSGCH_TALK);
break;
case SPWPN_WRATH_OF_TROG:
if (showMsgs)