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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-26 23:24:34 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-26 23:24:34 +0000 |
commit | f3b1762e5a7ce54cb41729e3d4cedf482c4a42e9 (patch) | |
tree | c30507d1b89fc4666967e913d39973c1c8b34bd9 /crawl-ref/source/it_use3.cc | |
parent | 07a3ce3ad486d8cbf07a1fda8b50a1d3d87b6143 (diff) | |
download | crawl-ref-f3b1762e5a7ce54cb41729e3d4cedf482c4a42e9.tar.gz crawl-ref-f3b1762e5a7ce54cb41729e3d4cedf482c4a42e9.zip |
* Fix Xom's interest wrapping around from 0 to 255. (!!!)
* In xom_acts, if Xom was bored (and now did something bad) reroll interest.
* Greatly decrease amusement derived from the player entering a new
level. (However, entering a new level via escape hatch or shaft is
REALLY amusing, more so the deeper the shaft.)
* Xom may be amused if you are caught in a net and there are hostile
monsters around.
* Fix draconian tiles not showing up correctly for Detect Creatures.
* Improve card descriptions output for Triple Draw/Stack Five.
* In inventory, add '&' hotkey for useless (== inedible) chunks.
Still needs documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9557 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use3.cc')
-rw-r--r-- | crawl-ref/source/it_use3.cc | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/it_use3.cc b/crawl-ref/source/it_use3.cc index 3de3c87738..c0c1c13fe1 100644 --- a/crawl-ref/source/it_use3.cc +++ b/crawl-ref/source/it_use3.cc @@ -834,13 +834,12 @@ void tome_of_power(int slot) msg::stream << "The book opens to a page covered in " << weird_writing() << '.' << std::endl; + set_ident_flags(you.inv[slot], ISFLAG_KNOW_TYPE); you.turn_is_over = true; if (!yesno("Read it?")) return; - set_ident_flags( you.inv[slot], ISFLAG_KNOW_TYPE ); - if (player_mutation_level(MUT_BLURRY_VISION) > 0 && x_chance_in_y(player_mutation_level(MUT_BLURRY_VISION), 4)) { @@ -875,7 +874,7 @@ void tome_of_power(int slot) if (one_chance_in(5)) { mpr("The book disappears in a mighty explosion!"); - dec_inv_item_quantity( slot, 1 ); + dec_inv_item_quantity(slot, 1); } immolation(15, IMMOLATION_TOME, you.pos(), false, &you); @@ -930,7 +929,9 @@ void skill_manual(int slot) // a manual in advance. you.turn_is_over = true; item_def& manual(you.inv[slot]); - set_ident_flags( manual, ISFLAG_KNOW_TYPE ); + const bool known = item_type_known(manual); + if (!known) + set_ident_flags( manual, ISFLAG_KNOW_TYPE ); const int skill = manual.plus; mprf("You read about %s.", skill_name(skill)); @@ -945,7 +946,7 @@ void skill_manual(int slot) else mpr("The manual looks somewhat more worn."); - xom_is_stimulated(14); + xom_is_stimulated(known ? 14 : 64); } static bool box_of_beasts() |