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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2014-04-23 15:42:16 +0200 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-14 23:00:53 -0700 |
commit | 9d5af20a535c63d2b2785387344c74fe86832a89 (patch) | |
tree | 53b87f23441c864e6c36b3fa939d9951928b57e3 /crawl-ref/source/item_use.cc | |
parent | df1f371a6ddd6e0c5a26a34d431ba7161af991a0 (diff) | |
download | crawl-ref-9d5af20a535c63d2b2785387344c74fe86832a89.tar.gz crawl-ref-9d5af20a535c63d2b2785387344c74fe86832a89.zip |
Remove two more references to missile enchantment
No longer handle reading enchant weapon on ammo stacks.
This has not been possible for a while: 0.11-a0-1800-gec45d1d
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 70cf8da570..37ddaac302 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2330,7 +2330,6 @@ bool enchant_weapon(item_def &wpn, int acc, int dam, const char *colour) // Get item name now before changing enchantment. string iname = wpn.name(DESC_YOUR); - const char *s = wpn.quantity == 1 ? "s" : ""; // Blowguns only have one stat. if (wpn.base_type == OBJ_WEAPONS && wpn.sub_type == WPN_BLOWGUN) @@ -2354,7 +2353,7 @@ bool enchant_weapon(item_def &wpn, int acc, int dam, const char *colour) wpn.plus2++, success = true; } if (success && colour) - mprf("%s glow%s %s for a moment.", iname.c_str(), s, colour); + mprf("%s glows %s for a moment.", iname.c_str(), colour); } if (wpn.cursed()) { @@ -2362,7 +2361,7 @@ bool enchant_weapon(item_def &wpn, int acc, int dam, const char *colour) { if (const char *space = strchr(colour, ' ')) colour = space + 1; - mprf("%s glow%s silvery %s for a moment.", iname.c_str(), s, colour); + mprf("%s glows silvery %s for a moment.", iname.c_str(), colour); } success = true; } @@ -2370,7 +2369,7 @@ bool enchant_weapon(item_def &wpn, int acc, int dam, const char *colour) } if (!success && colour) - mprf("%s very briefly gain%s a %s sheen.", iname.c_str(), s, colour); + mprf("%s very briefly gain a %s sheen.", iname.c_str(), colour); if (success) you.wield_change = true; |