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authorShmuale Mark <shm.mark@gmail.com>2014-06-12 13:26:47 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-12 13:41:10 -0400
commite561a6638b9c70b2f3ad265faa83520c7af28226 (patch)
treeeb7e8c675d6119f1f1915ce90d3b26ef922b3973 /crawl-ref/source/item_use.cc
parentb80c8152ad0ca63863a0ba367b1fede1f4b36504 (diff)
downloadcrawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.tar.gz
crawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.zip
Allow temporary branding to go over a permanent brand.
Toting around an unbranded weapon just to be able to swap to it is no fun, and not even that much more of a difficulty; maybe it just means getting pain out takes 0.7 more turns or so. You still can't overwrite artefacts, of course.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index f643c6d757..1e6984b8aa 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2139,7 +2139,9 @@ static bool _god_hates_brand(const int brand)
static void _rebrand_weapon(item_def& wpn)
{
- const int old_brand = get_weapon_brand(wpn);
+ int old_brand = get_weapon_brand(wpn);
+ if (you.duration[DUR_WEAPON_BRAND])
+ old_brand = you.props["orig brand"];
int new_brand = old_brand;
const string itname = wpn.name(DESC_YOUR);