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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-13 11:26:38 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-13 11:26:38 +0000 |
commit | 0eb7e87096f07509f3fed6a82fab696d505a2c18 (patch) | |
tree | 2b96ba1d50f34f5c3a9c83a22bf7f4dad4ecdd0f /crawl-ref/source/item_use.h | |
parent | a14e48e33b5e1eef0503fa426ff31e0c83628d73 (diff) | |
download | crawl-ref-0eb7e87096f07509f3fed6a82fab696d505a2c18.tar.gz crawl-ref-0eb7e87096f07509f3fed6a82fab696d505a2c18.zip |
[1746014] Added an implicit quiver when firing missiles:
- ^P/^N change the selected missile, but only within a fire_order slot.
i.e., if you're wielding a launcher and have "launcher" first in your
fire order, ^N and ^P will cycle only through suitable launcher ammo.
- If you use ^P or ^N to change the default missiles offered, that choice
gets saved as your quiver (unless you cancel targeting).
- Fire always offers the quivered item first, if appropriate (so if
you have darts quivered and try to shoot from a bow, the darts will
not be offered).
Breaks save compatibility (quiver is saved).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1854 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r-- | crawl-ref/source/item_use.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h index 3ba4d11a00..d0ccb961c9 100644 --- a/crawl-ref/source/item_use.h +++ b/crawl-ref/source/item_use.h @@ -76,7 +76,8 @@ bool remove_ring(int slot = -1, bool announce = false); /* *********************************************************************** * called from: acr * *********************************************************************** */ -int get_fire_item_index(void); +int get_fire_item_index(int start_from = 0, bool forward = true, + bool check_quiver = true); void shoot_thing(void); @@ -138,7 +139,8 @@ bool puton_item(int slot, bool prompt_finger = true); bool enchant_weapon( int which_stat, bool quiet = false ); -bool throw_it(bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0); +bool throw_it(bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0, + dist *target = NULL); void inscribe_item(); int launcher_shield_slowdown(const item_def &launcher, |