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authorChris Campbell <chriscampbell89@gmail.com>2014-06-06 23:36:22 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-06-10 06:46:34 +0100
commit61c80455bf9c2fa6312891a9917febe57cc4023a (patch)
treeb50fd5ebd4fc610d406908b976fb5a1a08073f38 /crawl-ref/source/item_use.h
parent07b0eb35980d0d7ee4d0438a7e8ae665146e3e70 (diff)
downloadcrawl-ref-61c80455bf9c2fa6312891a9917febe57cc4023a.tar.gz
crawl-ref-61c80455bf9c2fa6312891a9917febe57cc4023a.zip
Add an option for more consistent prompt behaviour when changing jewellery
When enabled, you will always be prompted to choose a hand/tentacle when equipping a ring, even if you currently have some empty slots, or if one ring is cursed, etc. As a result, "Px>" should always result in "put ring x on right hand", and never "put on ring x, then go downstairs", for example.
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 9a0e78ff29..aec4f0e256 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -18,7 +18,7 @@ void drink(int slot = -1);
bool safe_to_remove(const item_def &item, bool quiet = false);
-bool puton_ring(int slot = -1);
+bool puton_ring(int slot = -1, bool allow_prompt = true);
void read_scroll(int slot = -1);