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authorRaphael Langella <raphael.langella@gmail.com>2011-04-11 13:17:34 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-04-11 13:55:08 +0200
commitb2e958ad9c05462a3c7c9a69247d277b4337981a (patch)
tree3062061fb48964d8c51b82bf550690737cabaecf /crawl-ref/source/item_use.h
parentad8baf1a148de544662b774e454e423a8289045b (diff)
downloadcrawl-ref-b2e958ad9c05462a3c7c9a69247d277b4337981a.tar.gz
crawl-ref-b2e958ad9c05462a3c7c9a69247d277b4337981a.zip
Revert Ashenzari curses exceptions.
They made some sense (gameplay-wise) with the skill boost, but with the current design, they are not necessary and hurt the flavour (#3792).
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 5e121ddc40..05a059b093 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -75,14 +75,12 @@ bool do_wear_armour(int item, bool quiet);
struct item_def;
bool can_wield(item_def *weapon, bool say_why = false,
- bool ignore_temporary_disability = false, bool unwield = false,
- bool butcher = false);
+ bool ignore_temporary_disability = false, bool unwield = false);
bool wield_weapon(bool auto_wield, int slot = -1,
bool show_weff_messages = true, bool force = false,
bool show_unwield_msg = true,
- bool show_wield_msg = true,
- bool butcher = false);
+ bool show_wield_msg = true);
void zap_wand(int slot = -1);