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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-22 19:24:02 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-22 19:24:02 +0000
commit2f5785ca4f55ddfd7365d2888475ba9c28032c96 (patch)
tree9875f61a2be15bab56b0edba20153900ca15c85a /crawl-ref/source/itemname.cc
parent93410abd4eabdd55afb70c42f565f26686b9a7f1 (diff)
downloadcrawl-ref-2f5785ca4f55ddfd7365d2888475ba9c28032c96.tar.gz
crawl-ref-2f5785ca4f55ddfd7365d2888475ba9c28032c96.zip
Go all the way and also store a randart's name and description in
the props table. No more re-rolling every time we need the name, yay! :D Should be save file compatible, and I also modified my previous change to be save file compatible, after all. Not entirely sure this works, though, as I didn't have any old saved games to test this with. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4479 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemname.cc')
-rw-r--r--crawl-ref/source/itemname.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index f25bd8f34f..224eb31dca 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -1053,7 +1053,7 @@ std::string item_def::name_aux( description_level_type desc,
if (is_random_artefact( *this ) && !dbname)
{
- buff << randart_name(*this);
+ buff << get_randart_name(*this);
break;
}
@@ -1166,7 +1166,7 @@ std::string item_def::name_aux( description_level_type desc,
// When asking for the base item name, randartism is ignored.
if (is_random_artefact( *this ) && !basename && !dbname)
{
- buff << randart_name(*this);
+ buff << get_randart_name(*this);
break;
}
@@ -1409,7 +1409,7 @@ std::string item_def::name_aux( description_level_type desc,
if (is_randart && !dbname)
{
- buff << randart_name(*this);
+ buff << get_randart_name(*this);
break;
}