diff options
author | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-23 05:03:43 +0100 |
---|---|---|
committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-23 07:05:21 +0100 |
commit | 603939af70ec593653f9cd693764068f71aef34b (patch) | |
tree | b91f80e2c9739e8cc7c6ea6bf737cc21e4643e91 /crawl-ref/source/itemname.cc | |
parent | b62d1063ba2c848a43ec9d01fa300eeb48055f6d (diff) | |
download | crawl-ref-603939af70ec593653f9cd693764068f71aef34b.tar.gz crawl-ref-603939af70ec593653f9cd693764068f71aef34b.zip |
Make Sublimation of Blood only effective when cast on the player
Having a spell work in two completely different ways depending on context
is unintuitive, and self-casting it is the much more interesting use.
Makes the spell unmemorisable for species without blood (Gargoyle, Ghoul,
Mummy). Species that can't bleed get both level 1 spells from the first
Kiku gift. Has some ugly duplication of lists of species that can't bleed,
because using player::can_bleed won't correctly handle statue- or lich-
formed players even with allow_tran = false, due to them changing the
player's holiness.
Diffstat (limited to 'crawl-ref/source/itemname.cc')
-rw-r--r-- | crawl-ref/source/itemname.cc | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc index 707a0d83c3..392ac6d5ee 100644 --- a/crawl-ref/source/itemname.cc +++ b/crawl-ref/source/itemname.cc @@ -3332,10 +3332,6 @@ bool is_useless_item(const item_def &item, bool temp) case OBJ_POTIONS: { - // Not useless, even if you can't quaff it. - if (you.has_spell(SPELL_SUBLIMATION_OF_BLOOD) && is_blood_potion(item)) - return false; - // Mummies can't use potions. if (you.species == SP_MUMMY) return true; @@ -3497,8 +3493,7 @@ bool is_useless_item(const item_def &item, bool temp) return false; if (item.sub_type == FOOD_CHUNK - && (you.has_spell(SPELL_SUBLIMATION_OF_BLOOD) - || !temp && you.form == TRAN_LICH)) + && !temp && you.form == TRAN_LICH) { return false; } @@ -3521,9 +3516,6 @@ bool is_useless_item(const item_def &item, bool temp) return false; } - if (you.has_spell(SPELL_SUBLIMATION_OF_BLOOD)) - return false; - return true; case OBJ_MISCELLANY: |