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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-12 20:16:45 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 00:33:57 -0700 |
commit | 9b6b733bccd0de2af35eb6c28e94e4708a92004d (patch) | |
tree | 30400b1991c700b09fff5dc4644dc43a2c693121 /crawl-ref/source/itemname.cc | |
parent | 3663d864c83a72c7cf624617e9a9a5b8b5deaf6a (diff) | |
download | crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.tar.gz crawl-ref-9b6b733bccd0de2af35eb6c28e94e4708a92004d.zip |
Refactor weapon_skill()
This function was misleadingly named (it only provided the skill
used for melee weapons, not ranged weapons), and incomplete;
code along the lines of "is_ranged_weapon(*it) ? range_skill(*it)
: weapon_skill(*it)" was scattered in about half a dozen different
functions. I've corrected both of those problems (renaming weapon_
skill() to melee_skill() and adding item_weapon_skill()), and also
possibly fixed two bugs in the process - an l_you.cc function that
claimed to provide the skill used for the starting weapon (but
actually only gave the melee skill), and unrand creation code that
checked if a potential unrand swap used the same (melee) skill as
the weapon type being generated.
Diffstat (limited to 'crawl-ref/source/itemname.cc')
-rw-r--r-- | crawl-ref/source/itemname.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc index b2aff04408..0158b9e0c5 100644 --- a/crawl-ref/source/itemname.cc +++ b/crawl-ref/source/itemname.cc @@ -86,7 +86,7 @@ static const char* _interesting_origin(const item_def &item) switch (item.orig_monnum) { case MONS_SONJA: - if (weapon_skill(item) == SK_SHORT_BLADES) + if (melee_skill(item) == SK_SHORT_BLADES) return "Sonja"; case MONS_PSYCHE: if (item.base_type == OBJ_WEAPONS && item.sub_type == WPN_DAGGER) @@ -1327,9 +1327,9 @@ string item_def::name_aux(description_level_type desc, bool terse, bool ident, // need a separate flag for this, so they can still have // their holy weapons. buff << "Blessed "; - if (weapon_skill(*this) == SK_MACES_FLAILS) + if (melee_skill(*this) == SK_MACES_FLAILS) buff << "Scourge"; - else if (weapon_skill(*this) == SK_POLEARMS) + else if (melee_skill(*this) == SK_POLEARMS) buff << "Trishula"; else buff << "Blade"; |