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authorAdam Borowski <kilobyte@angband.pl>2011-12-10 05:32:19 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-10 17:48:48 +0100
commit44efaac9094d00ba10424f30f27f9e1dd5f0a93e (patch)
treed775f17a82a34d840d2d4ff17612aea5114947ab /crawl-ref/source/itemname.h
parente3f8c6adc96be8246a1da3aa9955b30c2b1d5c78 (diff)
downloadcrawl-ref-44efaac9094d00ba10424f30f27f9e1dd5f0a93e.tar.gz
crawl-ref-44efaac9094d00ba10424f30f27f9e1dd5f0a93e.zip
Massively speed up reading .des files.
A majority of time was spent parsing item names by repeatedly generating all possible items and comparing their names. We already have an item name cache.
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r--crawl-ref/source/itemname.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h
index d1c5f99341..da4af1df4f 100644
--- a/crawl-ref/source/itemname.h
+++ b/crawl-ref/source/itemname.h
@@ -12,10 +12,11 @@
#define CORPSE_NAME_KEY "corpse_name_key"
#define CORPSE_NAME_TYPE_KEY "corpse_name_type_key"
-struct item_types_pair
+struct item_kind
{
object_class_type base_type;
uint8_t sub_type;
+ int8_t plus, plus2;
};
// [dshaligram] If you edit potion colours/descriptions, also update
@@ -123,7 +124,7 @@ std::string get_menu_colour_prefix_tags(const item_def &item,
description_level_type desc);
void init_item_name_cache();
-item_types_pair item_types_by_name(std::string name);
+item_kind item_kind_by_name(std::string name);
std::vector<std::string> item_name_list_for_glyph(unsigned glyph);