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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-01 23:19:17 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commitbaeb71daee0164c92e52602a3b1c413f03454de3 (patch)
tree7606ce84e290d39b8ca954c0a9cbb9df0a626542 /crawl-ref/source/itemname.h
parent8d54771d4bf288f774a1f2e8c886a256542d28f7 (diff)
downloadcrawl-ref-baeb71daee0164c92e52602a3b1c413f03454de3.tar.gz
crawl-ref-baeb71daee0164c92e52602a3b1c413f03454de3.zip
Gozag: Call Merchant.
Pay half the value of items in one of three randomly generated shops to generate that shop on a level that can generate shops that you haven't visited yet. This shop appears on the Overview screen with a darkened level name so you know exactly where it appeared, and is announced (and its location marked) when you arrive on the level so long as you are still following Gozag at the time.
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r--crawl-ref/source/itemname.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h
index bc51a0c379..6532ccfced 100644
--- a/crawl-ref/source/itemname.h
+++ b/crawl-ref/source/itemname.h
@@ -128,6 +128,7 @@ const char* rune_type_name(int p);
bool is_named_corpse(const item_def &corpse);
string get_corpse_name(const item_def &corpse, uint64_t *name_type = NULL);
+const char* deck_rarity_name(deck_rarity_type rarity);
string base_type_string(object_class_type type, bool known = true);
string base_type_string(const item_def &item, bool known = true);