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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-17 02:59:25 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-17 12:37:57 +0200 |
commit | d8593eb207b9af2735cbd033b52829c44a874381 (patch) | |
tree | 77a9f435107a515770cbb2ddde57c53c27a744dd /crawl-ref/source/itemname.h | |
parent | d651535f42c44001de4c030a606b1de123c89e33 (diff) | |
download | crawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.tar.gz crawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.zip |
Goldify runes.
Having them weight you down and take inventory slots results just in people
running to and from to stash them, often at D:1. The only case with
multiple runes is up to 50aum and 5 slots if you do Pan in one go.
It also falsifies log data and score for those who don't bother with lugging
the runes. After all, it's the win not score that matters.
I did not bother preserving multiple demonic runes, there is no challenge in
collecting multiplies. Any tough Pan lord (speed 19+firestorm+haste+summon
eyes...) can be simply skipped. If you can beat 35 lords at once in a Zig,
one at a time is really not going to be an obstacle.
Also, remove points for the value of inventory when winning. Only the Orb
(250k) and runes (*10k) count.
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r-- | crawl-ref/source/itemname.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h index 174222885e..cea6d6a698 100644 --- a/crawl-ref/source/itemname.h +++ b/crawl-ref/source/itemname.h @@ -130,6 +130,7 @@ item_types_pair item_types_by_name(std::string name); std::vector<std::string> item_name_list_for_glyph(unsigned glyph); const char* wand_type_name(int wandtype); +const char* rune_type_name(int p); bool is_named_corpse(const item_def &corpse); std::string get_corpse_name(const item_def &corpse, |