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authorAdam Borowski <kilobyte@angband.pl>2011-06-17 02:59:25 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-17 12:37:57 +0200
commitd8593eb207b9af2735cbd033b52829c44a874381 (patch)
tree77a9f435107a515770cbb2ddde57c53c27a744dd /crawl-ref/source/itemname.h
parentd651535f42c44001de4c030a606b1de123c89e33 (diff)
downloadcrawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.tar.gz
crawl-ref-d8593eb207b9af2735cbd033b52829c44a874381.zip
Goldify runes.
Having them weight you down and take inventory slots results just in people running to and from to stash them, often at D:1. The only case with multiple runes is up to 50aum and 5 slots if you do Pan in one go. It also falsifies log data and score for those who don't bother with lugging the runes. After all, it's the win not score that matters. I did not bother preserving multiple demonic runes, there is no challenge in collecting multiplies. Any tough Pan lord (speed 19+firestorm+haste+summon eyes...) can be simply skipped. If you can beat 35 lords at once in a Zig, one at a time is really not going to be an obstacle. Also, remove points for the value of inventory when winning. Only the Orb (250k) and runes (*10k) count.
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r--crawl-ref/source/itemname.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h
index 174222885e..cea6d6a698 100644
--- a/crawl-ref/source/itemname.h
+++ b/crawl-ref/source/itemname.h
@@ -130,6 +130,7 @@ item_types_pair item_types_by_name(std::string name);
std::vector<std::string> item_name_list_for_glyph(unsigned glyph);
const char* wand_type_name(int wandtype);
+const char* rune_type_name(int p);
bool is_named_corpse(const item_def &corpse);
std::string get_corpse_name(const item_def &corpse,