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authorShmuale Mark <shm.mark@gmail.com>2014-06-12 13:26:47 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-12 13:41:10 -0400
commite561a6638b9c70b2f3ad265faa83520c7af28226 (patch)
treeeb7e8c675d6119f1f1915ce90d3b26ef922b3973 /crawl-ref/source/itemname.h
parentb80c8152ad0ca63863a0ba367b1fede1f4b36504 (diff)
downloadcrawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.tar.gz
crawl-ref-e561a6638b9c70b2f3ad265faa83520c7af28226.zip
Allow temporary branding to go over a permanent brand.
Toting around an unbranded weapon just to be able to swap to it is no fun, and not even that much more of a difficulty; maybe it just means getting pain out takes 0.7 more turns or so. You still can't overwrite artefacts, of course.
Diffstat (limited to 'crawl-ref/source/itemname.h')
-rw-r--r--crawl-ref/source/itemname.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h
index 6532ccfced..44c14580ed 100644
--- a/crawl-ref/source/itemname.h
+++ b/crawl-ref/source/itemname.h
@@ -101,7 +101,7 @@ bool is_useless_item(const item_def &item, bool temp = false);
string make_name(uint32_t seed, bool all_caps, int maxlen = -1, char start = 0);
-const char* weapon_brand_name(const item_def& item, bool terse);
+const char* weapon_brand_name(const item_def& item, bool terse, int override_brand = -1);
const char* armour_ego_name(const item_def& item, bool terse);
bool item_type_has_ids(object_class_type base_type);
@@ -134,7 +134,7 @@ string base_type_string(const item_def &item, bool known = true);
string sub_type_string(const item_def &item, bool known = true);
-string ego_type_string(const item_def &item, bool terse = false);
+string ego_type_string(const item_def &item, bool terse = false, int override_brand = -1);
const char* potion_type_name(int potiontype); //used in xom.cc
#endif