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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 21:51:32 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 22:02:03 -0700 |
commit | b938532f5e844c74ce70ae9282c10cf00cbb8666 (patch) | |
tree | c081f705e5dc4038b3f6bdd982200d3d61c877af /crawl-ref/source/itemprop-enum.h | |
parent | d4491263ab3907a7ccb7a342e9da60437b4c8a04 (diff) | |
download | crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.tar.gz crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.zip |
Rebalance slings
Slings numbers (along with the other launchers') needed to be
rebalanced after the recent ranged combat rework. The approach
here is essentially analogous to the staves skill; good return
for xp investment, but a limited power cap, especially if you
don't find the rare upgrade weapon type.
Slings renamed to 'hunting slings' and upgraded from 2->5 base
damage (and 12 base delay); new, rare "greatsling" added, with
8 base damage and 14 base delay. Punk upgraded to the latter
type.
Thanks to Lasty for providing a baseline math suggestion!
Diffstat (limited to 'crawl-ref/source/itemprop-enum.h')
-rw-r--r-- | crawl-ref/source/itemprop-enum.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop-enum.h b/crawl-ref/source/itemprop-enum.h index 981f888c5c..1cf1fcf286 100644 --- a/crawl-ref/source/itemprop-enum.h +++ b/crawl-ref/source/itemprop-enum.h @@ -473,6 +473,11 @@ enum weapon_type WPN_SHORTBOW, WPN_LONGBOW, +#if TAG_MAJOR_VERSION > 34 + WPN_HUNTING_SLING, + WPN_GREATSLING, +#endif + WPN_DEMON_WHIP, WPN_GIANT_CLUB, WPN_GIANT_SPIKED_CLUB, @@ -488,7 +493,9 @@ enum weapon_type WPN_QUARTERSTAFF, WPN_LAJATANG, - WPN_SLING, +#if TAG_MAJOR_VERSION == 34 + WPN_HUNTING_SLING, +#endif WPN_BLESSED_FALCHION, WPN_BLESSED_LONG_SWORD, @@ -500,6 +507,10 @@ enum weapon_type WPN_SACRED_SCOURGE, WPN_TRISHULA, +#if TAG_MAJOR_VERSION == 34 + WPN_GREATSLING, +#endif + NUM_WEAPONS, // special cases |