summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/itemprop-enum.h
diff options
context:
space:
mode:
authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-09 21:51:32 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-09 22:02:03 -0700
commitb938532f5e844c74ce70ae9282c10cf00cbb8666 (patch)
treec081f705e5dc4038b3f6bdd982200d3d61c877af /crawl-ref/source/itemprop-enum.h
parentd4491263ab3907a7ccb7a342e9da60437b4c8a04 (diff)
downloadcrawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.tar.gz
crawl-ref-b938532f5e844c74ce70ae9282c10cf00cbb8666.zip
Rebalance slings
Slings numbers (along with the other launchers') needed to be rebalanced after the recent ranged combat rework. The approach here is essentially analogous to the staves skill; good return for xp investment, but a limited power cap, especially if you don't find the rare upgrade weapon type. Slings renamed to 'hunting slings' and upgraded from 2->5 base damage (and 12 base delay); new, rare "greatsling" added, with 8 base damage and 14 base delay. Punk upgraded to the latter type. Thanks to Lasty for providing a baseline math suggestion!
Diffstat (limited to 'crawl-ref/source/itemprop-enum.h')
-rw-r--r--crawl-ref/source/itemprop-enum.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop-enum.h b/crawl-ref/source/itemprop-enum.h
index 981f888c5c..1cf1fcf286 100644
--- a/crawl-ref/source/itemprop-enum.h
+++ b/crawl-ref/source/itemprop-enum.h
@@ -473,6 +473,11 @@ enum weapon_type
WPN_SHORTBOW,
WPN_LONGBOW,
+#if TAG_MAJOR_VERSION > 34
+ WPN_HUNTING_SLING,
+ WPN_GREATSLING,
+#endif
+
WPN_DEMON_WHIP,
WPN_GIANT_CLUB,
WPN_GIANT_SPIKED_CLUB,
@@ -488,7 +493,9 @@ enum weapon_type
WPN_QUARTERSTAFF,
WPN_LAJATANG,
- WPN_SLING,
+#if TAG_MAJOR_VERSION == 34
+ WPN_HUNTING_SLING,
+#endif
WPN_BLESSED_FALCHION,
WPN_BLESSED_LONG_SWORD,
@@ -500,6 +507,10 @@ enum weapon_type
WPN_SACRED_SCOURGE,
WPN_TRISHULA,
+#if TAG_MAJOR_VERSION == 34
+ WPN_GREATSLING,
+#endif
+
NUM_WEAPONS,
// special cases