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authorShmuale Mark <shm.mark@gmail.com>2014-06-10 09:31:59 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-10 09:36:48 -0400
commitffd391d7850bbbc282688706f5714a885f07b182 (patch)
tree9ef1f9d7ee4e051216b42ee4dd5a782ea38e6209 /crawl-ref/source/itemprop-enum.h
parent897c189157c822dcb87e64f4a38373bdd258e554 (diff)
downloadcrawl-ref-ffd391d7850bbbc282688706f5714a885f07b182.tar.gz
crawl-ref-ffd391d7850bbbc282688706f5714a885f07b182.zip
Combine the frost/flame and freezing/flaming brands.
Elec and venom launchers already use the same brands, and with ranged code more similar to melee code this change actually simplifies most code. There should be no gameplay change though some weird brand picking code for launchers was refactored, which might have some effect.
Diffstat (limited to 'crawl-ref/source/itemprop-enum.h')
-rw-r--r--crawl-ref/source/itemprop-enum.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop-enum.h b/crawl-ref/source/itemprop-enum.h
index c9d0ec51d9..34aacf5145 100644
--- a/crawl-ref/source/itemprop-enum.h
+++ b/crawl-ref/source/itemprop-enum.h
@@ -86,8 +86,10 @@ enum brand_type // item_def.special
SPWPN_DRAINING,
SPWPN_SPEED,
SPWPN_VORPAL,
+#if TAG_MAJOR_VERSION == 34
SPWPN_FLAME, // ranged, only
SPWPN_FROST, // ranged, only
+#endif
SPWPN_VAMPIRICISM,
SPWPN_PAIN,
SPWPN_ANTIMAGIC,