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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 14:47:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-04 14:47:09 +0000 |
commit | ca98a8399e80e0fa440298a6ddf383d706343088 (patch) | |
tree | efb9093515837fa9c2137965baf513cc447d308d /crawl-ref/source/itemprop.cc | |
parent | 7326d539ae67aba12e9a49dd94b2fe419845c759 (diff) | |
download | crawl-ref-ca98a8399e80e0fa440298a6ddf383d706343088.tar.gz crawl-ref-ca98a8399e80e0fa440298a6ddf383d706343088.zip |
Disallow vampires from draining summoned creatures to be consistent with
summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 359ba8f0aa..90b166f487 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -804,11 +804,11 @@ void set_equip_race( item_def &item, unsigned long flags ) switch (item.base_type) { case OBJ_WEAPONS: - if ((weapon_skill(item) == SK_LONG_BLADES - && item.sub_type != WPN_FALCHION - && item.sub_type != WPN_LONG_SWORD - && item.sub_type != WPN_SCIMITAR - && item.sub_type != WPN_GREAT_SWORD) + if (weapon_skill(item) == SK_LONG_BLADES + && item.sub_type != WPN_FALCHION + && item.sub_type != WPN_LONG_SWORD + && item.sub_type != WPN_SCIMITAR + && item.sub_type != WPN_GREAT_SWORD || item.sub_type == WPN_QUICK_BLADE || item.sub_type == WPN_LONGBOW || item.sub_type == WPN_HAND_CROSSBOW) @@ -2337,7 +2337,7 @@ bool gives_ability( const item_def &item ) return (false); } -// Returns true if the item confers an intrinsic that is shown on the % screen.# +// Returns true if the item confers an intrinsic that is shown on the % screen. bool gives_resistance( const item_def &item ) { if (!item_type_known(item)) |