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authorNeil Moore <neil@s-z.org>2014-07-05 22:01:58 -0400
committerNeil Moore <neil@s-z.org>2014-07-05 22:21:28 -0400
commit3d2a0df9fdb6e46349e48701897ec4acec95a548 (patch)
tree8caba590262b4763184fef69dc1558d860667b89 /crawl-ref/source/itemprop.cc
parentceea6a155e3bee001770670fc9f21dfe9ab668d8 (diff)
downloadcrawl-ref-3d2a0df9fdb6e46349e48701897ec4acec95a548.tar.gz
crawl-ref-3d2a0df9fdb6e46349e48701897ec4acec95a548.zip
Reformat.
Mostly by joining short lines in places where that would let us remove braces.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 69c8593ff1..659a36be61 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1520,11 +1520,8 @@ bool is_brandable_weapon(const item_def &wpn, bool allow_ranged, bool divine)
if (is_artefact(wpn))
return false;
- if (!allow_ranged && is_range_weapon(wpn)
- || wpn.sub_type == WPN_BLOWGUN)
- {
+ if (!allow_ranged && is_range_weapon(wpn) || wpn.sub_type == WPN_BLOWGUN)
return false;
- }
// Only gods can rebrand blessed weapons, and they revert back to their
// old base type in the process.