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authorgammafunk <gammafunk@gmail.com>2014-05-26 05:21:20 -0500
committergammafunk <gammafunk@gmail.com>2014-05-26 22:45:16 -0500
commit55d1b512e3395f07e9341ce9eae5079b581b6894 (patch)
tree811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/itemprop.cc
parentb364f15f4eeff0e148b6fc026c01de1327254cd2 (diff)
downloadcrawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz
crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to meaningful decisions that justify the inventory juggling and interface problems that come from having burden states. The 52-slot limit is a better system for limiting inventory and providing inventory-related decisions because it's not so fine-grained and doesn't require the player to examine weights for each slot. Work is ongoing to improve the slot system by consolidating food types and handling strategic consumables in a different way.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index f25519d097..57c03d2ddd 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -2439,6 +2439,12 @@ bool gives_resistance(const item_def &item)
return false;
}
+/*
+ * Return the mass of an item (aum).
+ *
+ * @param item The item.
+ * @returns The mass of the item.
+*/
int item_mass(const item_def &item)
{
int unit_mass = 0;