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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 18:51:55 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 18:51:55 -0700 |
commit | 672c312729a9d639d431c384b32a7fc68a0f35ad (patch) | |
tree | cab0fb47174ae166a92d4a8b612a79d131ce1e47 /crawl-ref/source/itemprop.cc | |
parent | 61373806d7880b32b600a7d42f1eba5677e6cb4f (diff) | |
download | crawl-ref-672c312729a9d639d431c384b32a7fc68a0f35ad.tar.gz crawl-ref-672c312729a9d639d431c384b32a7fc68a0f35ad.zip |
More ranged tweaks
Crossbow & sling bullet damage slightly down; longbow base delay,
also slightly down.
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index c36847bf4a..c9373b0207 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -353,17 +353,17 @@ static const weapon_def Weapon_prop[] = { WPN_HAND_CROSSBOW, "hand crossbow", 11, 5, 15, 50, 5, SK_CROSSBOWS, SIZE_LITTLE, SIZE_LITTLE, MI_BOLT, DAMV_NON_MELEE, 7, 10 }, - { WPN_ARBALEST, "arbalest", 20, 2, 19, 150, 8, + { WPN_ARBALEST, "arbalest", 18, 2, 19, 150, 8, SK_CROSSBOWS, SIZE_LITTLE, NUM_SIZE_LEVELS, MI_BOLT, DAMV_NON_MELEE, 5, 10 }, - { WPN_TRIPLE_CROSSBOW, "triple crossbow", 25, 0, 23, 250, 9, + { WPN_TRIPLE_CROSSBOW, "triple crossbow", 23, 0, 23, 250, 9, SK_CROSSBOWS, SIZE_SMALL, NUM_SIZE_LEVELS, MI_BOLT, DAMV_NON_MELEE, 0, 2 }, { WPN_SHORTBOW, "shortbow", 8, 1, 13, 90, 2, SK_BOWS, SIZE_LITTLE, NUM_SIZE_LEVELS, MI_ARROW, DAMV_NON_MELEE, 8, 10 }, - { WPN_LONGBOW, "longbow", 15, 0, 18, 120, 3, + { WPN_LONGBOW, "longbow", 15, 0, 17, 120, 3, SK_BOWS, SIZE_MEDIUM, NUM_SIZE_LEVELS, MI_ARROW, DAMV_NON_MELEE, 2, 10 }, }; @@ -389,7 +389,7 @@ static const missile_def Missile_prop[] = { MI_ARROW, "arrow", 0, 5, 8, false }, { MI_BOLT, "bolt", 0, 5, 8, false }, { MI_LARGE_ROCK, "large rock", 20, 600, 30, true }, - { MI_SLING_BULLET, "sling bullet", 5, 4, 8, false }, + { MI_SLING_BULLET, "sling bullet", 4, 4, 8, false }, { MI_JAVELIN, "javelin", 10, 80, 20, true }, { MI_THROWING_NET, "throwing net", 0, 30, 0, true }, { MI_TOMAHAWK, "tomahawk", 6, 30, 20, true }, |