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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 22:39:11 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-09 22:50:40 -0700 |
commit | 8234afa0721cc3fbc4edf68b38f7dc37f59676f3 (patch) | |
tree | 1429c1da52a7a9c02f87affe228bef0b9db50046 /crawl-ref/source/itemprop.cc | |
parent | 498a9494eef6b4360c74b781dd7ef7702206474a (diff) | |
download | crawl-ref-8234afa0721cc3fbc4edf68b38f7dc37f59676f3.tar.gz crawl-ref-8234afa0721cc3fbc4edf68b38f7dc37f59676f3.zip |
Rebalance bows
Like slings, bows needed tweaking after the ranged combat
rebalance. They're now analogous to M&F; very common (ammo
& weapons), and with high availability of the best type,
but a limited peak power & subpar returns on XP investment.
Specifically, shortbows have gone from 3+7 to 8 base damage
and 11->13 base delay; longbows have gone from 6+7 to 15 damage
& 12->18 base delay. They're comparable to tridents & glaives
respectively.
Thanks again to Lasty for stat suggestions!
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r-- | crawl-ref/source/itemprop.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc index 9a8e16d20f..86cd709c34 100644 --- a/crawl-ref/source/itemprop.cc +++ b/crawl-ref/source/itemprop.cc @@ -354,10 +354,10 @@ static const weapon_def Weapon_prop[] = SK_CROSSBOWS, HANDS_TWO, SIZE_MEDIUM, MI_BOLT, DAMV_NON_MELEE, 10 }, - { WPN_SHORTBOW, "shortbow", 3, 1, 11, 90, 2, + { WPN_SHORTBOW, "shortbow", 8, 1, 13, 90, 2, SK_BOWS, HANDS_TWO, SIZE_MEDIUM, MI_ARROW, DAMV_NON_MELEE, 10 }, - { WPN_LONGBOW, "longbow", 6, 0, 12, 120, 3, + { WPN_LONGBOW, "longbow", 15, 0, 18, 120, 3, SK_BOWS, HANDS_TWO, SIZE_LARGE, MI_ARROW, DAMV_NON_MELEE, 10 }, }; @@ -379,7 +379,7 @@ static const missile_def Missile_prop[] = #endif { MI_NEEDLE, "needle", 0, 1, false }, { MI_STONE, "stone", 2, 6, true }, - { MI_ARROW, "arrow", 7, 5, false }, + { MI_ARROW, "arrow", 0, 5, false }, { MI_BOLT, "bolt", 9, 5, false }, { MI_LARGE_ROCK, "large rock", 20, 600, true }, { MI_SLING_BULLET, "sling bullet", 5, 4, false }, |