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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-09 22:39:11 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-09 22:50:40 -0700
commit8234afa0721cc3fbc4edf68b38f7dc37f59676f3 (patch)
tree1429c1da52a7a9c02f87affe228bef0b9db50046 /crawl-ref/source/itemprop.cc
parent498a9494eef6b4360c74b781dd7ef7702206474a (diff)
downloadcrawl-ref-8234afa0721cc3fbc4edf68b38f7dc37f59676f3.tar.gz
crawl-ref-8234afa0721cc3fbc4edf68b38f7dc37f59676f3.zip
Rebalance bows
Like slings, bows needed tweaking after the ranged combat rebalance. They're now analogous to M&F; very common (ammo & weapons), and with high availability of the best type, but a limited peak power & subpar returns on XP investment. Specifically, shortbows have gone from 3+7 to 8 base damage and 11->13 base delay; longbows have gone from 6+7 to 15 damage & 12->18 base delay. They're comparable to tridents & glaives respectively. Thanks again to Lasty for stat suggestions!
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 9a8e16d20f..86cd709c34 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -354,10 +354,10 @@ static const weapon_def Weapon_prop[] =
SK_CROSSBOWS, HANDS_TWO, SIZE_MEDIUM, MI_BOLT,
DAMV_NON_MELEE, 10 },
- { WPN_SHORTBOW, "shortbow", 3, 1, 11, 90, 2,
+ { WPN_SHORTBOW, "shortbow", 8, 1, 13, 90, 2,
SK_BOWS, HANDS_TWO, SIZE_MEDIUM, MI_ARROW,
DAMV_NON_MELEE, 10 },
- { WPN_LONGBOW, "longbow", 6, 0, 12, 120, 3,
+ { WPN_LONGBOW, "longbow", 15, 0, 18, 120, 3,
SK_BOWS, HANDS_TWO, SIZE_LARGE, MI_ARROW,
DAMV_NON_MELEE, 10 },
};
@@ -379,7 +379,7 @@ static const missile_def Missile_prop[] =
#endif
{ MI_NEEDLE, "needle", 0, 1, false },
{ MI_STONE, "stone", 2, 6, true },
- { MI_ARROW, "arrow", 7, 5, false },
+ { MI_ARROW, "arrow", 0, 5, false },
{ MI_BOLT, "bolt", 9, 5, false },
{ MI_LARGE_ROCK, "large rock", 20, 600, true },
{ MI_SLING_BULLET, "sling bullet", 5, 4, false },